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02 - Dynamic Camera Angles & Fast Paced Motion

Naomi (vs the Machine) is a short cinematic test exploring how AI video tools can be used more like a filmmaking environment than a simple image generator. The goal of this experiment was to treat AI video as a directorial process, focusing on shot composition, pacing, and dynamic camera movement rather than producing isolated clips.

 

This project became a crash course in cinematic language. I experimented with low-angle shots, side-tracking movement, and rapid action cuts, building the sequence piece by piece as if directing a fight scene. The intention was to see how far AI tools could be pushed toward dynamic, action-driven storytelling, rather than static visuals.

Naomi-Thumbnail-notext.jpg

Final Video

Challenge

The goal was to explore using various AI models to support a more director-style workflow, treating each clip as part of a larger scene rather than isolated generated moments.

What I tested

  • Maintaining character consistency across multiple generated shots

  • Experimenting with dynamic camera language such as low angles, tracking shots, and rapid action cuts

  • Balancing visual consistency with the speed and energy of fast-paced action sequences

  • How well different AI models handle darker skin tones, afro-textured hair, and changing lighting conditions

  • The trade-off between perfect visual continuity and maintaining cinematic pacing

Tools Used

Grok - Character Concepts/Reference Sheets, Scenery, Key Shot Scenes

Kling 3.0 - Video Generation

Eleven Labs - Custom Sound Effects & Music

Workflow

To be added

Key Learnings

To be added

Outcome

To be aded

©2026 by Cheryl Harris. 

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